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    2. Levels and loudness
    3. Sample rate vs bit depth

    Sample rate vs bit depth

    Sample rate is how often a sound is measured, and it sets the highest frequency a file can hold: half the sample rate. Bit depth is how precisely each measurement is stored, and it sets how quiet a sound can be before it sinks into noise, which drops about 6 dB for every extra bit.

    Sample rate sets
    The highest frequency, at half the rate
    Bit depth sets
    The noise floor, about 6 dB lower per bit
    Too low a rate
    Dull top end, or aliasing without a filter
    Too few bits
    Hiss, then grit, on the quiet parts
    ADC·1Sample rate and bit depth
    Sample rate, kHz
    SpectrumOriginalConvertedNoise
    Music reaches 22 kHz, the teal line sits low

    44.1 kHz, 16-bit

    At 44.1 kHz the loop keeps all 44,100 samples a second, so it can hold anything up to 22.05 kHz, above the top of human hearing. At 16 bits each sample is rounded to one of 65,536 levels. The rounding error is a noise floor at −101.1 dBFS, 82 dB under the loop's average level. That's far too low to hear under the music.
    22.05Nyquist, kHz
    −101.1Noise, dBFS
    15.8Bits in use
    The samples, close upOriginalConvertedSamples
    Noise floor at the converterMusicNoise floor
    Bit depth16-bit
    Recording level0.0 dB

    Follow the steps. Each one sets the controls for you and tells you what to listen for.

    Step 1 of 8
    Start at CD qualityPress play. The loop is a 44.1 kHz, 16-bit file and the lab leaves it as it is. On the spectrum, the right-hand edge at 22.05 kHz is set by the sample rate, and the teal line along the bottom is set by the bit depth. Every step on this page moves one of them.
    Train your earsEach round plays a converted version of the loop against the original at the same loudness, with the screens covered. Flip between them and say whether the conversion lowered the sample rate or the bit depth.

    Loop from Wonky Percussion, a Sounds Like You pack.

    The short answer

    Sample rate controls frequency and bit depth controls noise. A low sample rate takes away the highest frequencies at every level, and a low bit depth buries the quietest sounds at every frequency.

    Of the two, bit depth is the one to get right when you record: use 24-bit. For the sample rate, 44.1 or 48 kHz already covers everything you can hear.

    At a glance

    Sample rate and bit depth compared
    PropertySample rateBit depth
    What it measuresSamples taken every secondBits used to store each sample
    UnitHertz, such as 44.1 kHzBits, such as 24-bit
    What it limitsThe highest frequency, half the rateThe noise floor, about 6 dB per bit
    On a waveformHow close together the dots areHow many heights a dot can land on
    Too low sounds likeDull and muffled, or metallic with aliasingHiss, then grainy distortion on quiet parts
    Hurts mostHigh frequencies, however loudQuiet sounds, at any frequency
    Going higher costsDouble the rate, double the file size and CPU load16 to 24 bits makes files half as big again, with no extra CPU
    If a file doesn't match the sessionPlays at the wrong speed and pitch, unless convertedPlays normally
    Lowering it needsA sample-rate converter, with its low-pass filterDither
    For recording music44.1 or 48 kHz24-bit

    What's the difference between sample rate and bit depth?

    Digital audio stores a sound as a long list of measurements of its waveform, one after another. The sample rate is how many of those measurements are taken each second, and the bit depth is how many binary digits each one is written down with. So one number is about time and the other is about level. On a graph of the wave, sample rate spaces the dots out along the horizontal axis and bit depth sets the grid they snap to on the vertical one.

    LOW SAMPLE RATE8 samples a cycleLOW BIT DEPTH3 bits, 8 levels
    One cycle of a sine stored two ways. In the amber panel there are only eight samples, but each one is at exactly the right height, so playback draws the same smooth wave back through them. In the teal panel there are forty samples, but each one has to snap to one of eight levels. Sample rate decides how often the dots come, and bit depth decides how many heights they can land on. The pink ticks are the rounding error, and you hear them as noise.

    Each setting has one job. The sample rate decides the highest frequency a file can hold and nothing else about the sound, while the bit depth decides how far below the loudest possible level the noise sits, which is the file's dynamic range. Neither one changes the loudest level a 16-bit or 24-bit file can hold, which is 0 dBFS either way.

    The lab at the top of the page is a converter you can set too low on purpose. The first three steps play the same drum loop at CD quality, then with only the sample rate lowered, then with only the bit depth lowered. Watch which part of the spectrum moves each time.

    The full background on each one, from the sampling theorem to 32-bit float, is in the module lesson. This page stays on how they differ and which one to worry about.

    What does sample rate change?

    It sets where the frequency range stops, and touches nothing below that. A file can hold frequencies up to half its sample rate, called the Nyquist frequency, so 44.1 kHz reaches 22.05 kHz and 48 kHz reaches 24 kHz. Everything below that line comes back out exactly as it went in, and everything above it has to be filtered off before sampling. If it isn't, it folds back down into the audible range as aliasing.

    That's why a low sample rate sounds the way it does. At 11.025 kHz, nothing above 5.51 kHz survives, so cymbals, breath and the snap of a snare go missing while the kick and bass are untouched. Switch on Hear only what's lost in the lab and the part that goes is a thin, bright layer with no low end in it at all.

    A higher sample rate doesn't make a 1 kHz tone smoother, because the converter's output filter draws the one smooth wave through the samples, and at any rate above 2 kHz that's the original tone. It doesn't place a drum hit more precisely in time, either. A properly filtered signal can put an event between two samples, so its timing isn't rounded to the nearest sample. Christopher Montgomery's video Digital Show & Tell, made for Xiph.Org, demonstrates both with real converters and an oscilloscope.

    The last lab step makes the same point the other way round. A 110 Hz sine has nothing above 110 Hz, so lowering the sample rate to 8 kHz removes nothing from it, and the rate would have to fall below 220 Hz before the sine itself was in danger.

    What does bit depth change?

    It moves the noise floor up or down. Every sample has to be rounded to the nearest level the bit depth allows, and the rounding error is heard as a faint hiss under the music. Each extra bit doubles the number of levels and halves the size of the steps, which lowers that hiss by about 6 dB, so 16 bits gives about 96 dB of range and 24 bits about 144 dB. No interface gets near 144 dB in practice, because its analogue circuits add more noise than that, but a good one still measures well past the 96 dB of 16-bit.

    Loud sounds hide the hiss. Quiet ones don't, so bit depth problems show up first in reverb tails, fade-outs, soft notes and anything recorded too low. In the lab at 6 bits the noise floor sits about 60 dB higher than at 16, and the grit is easiest to hear on the end of each hit as it fades. Hear only what's lost plays that error on its own, and unlike the sample rate's loss it covers every frequency, from the lows to the very top.

    Bit depth decides how much headroom you can leave while recording. Every 6 dB your peaks sit below 0 dBFS leaves one bit unused at the top, and the noise floor stays where it was. On a 16-bit recorder, a vocal recorded 36 dB too low uses only about 10 bits, and the hiss comes up with it when you turn it up in the mix. The same take at 24 bits leaves the noise 48 dB lower, under anything you'd hear. Lowering or raising the sample rate on that take would change nothing about its noise.

    With very few bits the rounding error stops sounding like hiss. On a steady tone it repeats with every cycle, so it turns into a buzz in tune with the note, which is what a bitcrusher does on purpose. Adding a little random noise before the rounding, called dither, turns that buzz back into an even hiss.

    Which matters more, sample rate or bit depth?

    For recording and mixing, bit depth, by a long way. The difference between 16 and 24 bits is 48 dB of room under the music, which decides whether a take recorded too low can be saved. The difference between 48 and 96 kHz is a band from 24 to 48 kHz that you can't hear, and that most microphones barely pick up.

    A higher sample rate is worth it in a few specific cases. Music for video should be at 48 kHz because that's the standard for picture. Sound designers who plan to pitch recordings down an octave or more record at 96 or 192 kHz so there's content left to bring down into the audible range. Plug-ins that distort can alias less at higher rates, though turning on their own oversampling does the same job for less CPU, which the aliasing and oversampling lesson covers.

    For a finished master, neither makes much difference. A 16-bit, 44.1 kHz file has more dynamic range than any mastered track uses and every frequency people can hear. When Spotify added lossless streaming to Premium in September 2025, it went up to 24-bit but kept 44.1 kHz.

    How do sample rate and bit depth affect file size?

    Uncompressed audio takes up the sample rate times the bit depth times the number of channels, every second. That figure is the bit rate. A CD is 44,100 × 16 × 2, or 1,411 kilobits a second, and dividing by eight gives bytes: about 10.6 MB for every minute of stereo.

    One minute of uncompressed stereo audio
    FormatBit rateSize per minute
    44.1 kHz, 16-bit1,411 kbps10.6 MB
    44.1 kHz, 24-bit2,117 kbps15.9 MB
    48 kHz, 24-bit2,304 kbps17.3 MB
    48 kHz, 32-bit float3,072 kbps23.0 MB
    96 kHz, 24-bit4,608 kbps34.6 MB
    192 kHz, 24-bit9,216 kbps69.1 MB

    Going from 16 to 24 bits makes every file half as big again. Doubling the sample rate doubles the size, and it doubles the processing as well, because every plug-in in the session has twice as many samples to work through each second.

    Bit depth has no effect on processing. Your DAW turns every file into 32-bit or 64-bit floating point as it plays, so a 16-bit file and a 24-bit file cost the same CPU once they're in the session. Latency works the same way. It's the buffer size divided by the sample rate, so a 256-sample buffer is 5.8 ms at 44.1 kHz and 2.7 ms at 96 kHz, whatever the bit depth.

    What happens when sample rate or bit depth don't match?

    A sample rate mismatch changes speed and pitch. A file is only a list of numbers, so if a 44.1 kHz file is played back 48,000 numbers a second, it runs 8.8% fast and about 1.5 semitones sharp. Most DAWs convert mismatched files when you import them or as they play, but some leave it as a setting, and a sample that's slightly out of tune with everything else is the usual sign.

    A bit depth mismatch does nothing you can hear. A 16-bit file in a 24-bit session plays exactly as it is; its bottom 8 bits are empty.

    Converting each one down is a different job too. Lowering the sample rate, say from 48 to 44.1 kHz for a CD, needs a sample-rate converter, which low-passes everything above the new Nyquist frequency and works out new samples in between the old ones. Lowering the bit depth, say from 24 to 16 bits, needs dither, added once as the very last step. Going up in either direction adds nothing: an upsampled file has nothing above its old Nyquist frequency, and a 16-bit file saved as 24-bit has eight empty bits at the bottom.

    How to choose sample rate and bit depth

    1. Set the bit depth to 24Use it for every recording. It's the default in most DAWs, and it lets you leave plenty of headroom without the hiss coming up.
    2. Pick 44.1 or 48 kHzUse 48 kHz if the music is going anywhere near video, and either one otherwise. Go higher only for one of the reasons above.
    3. Keep the session at that rateChoose before you record. Changing it later means converting every file you've already got.
    4. Bounce stems at the session rateUse 24-bit, or 32-bit float if a bounce might run hot, since a float file can't clip.
    5. Convert only for the destinationLower the sample rate only when a format needs it, such as 44.1 kHz for a CD from a 48 kHz session, and dither only when the bit depth goes down.

    Common mistakes

    Raising the sample rate to fix hiss

    Noise in a recording comes from the bit depth, the gear and the room, so a 96 kHz session records the same hiss as a 48 kHz one. Switch to 24-bit and record at a sensible level; if the hiss is still there, it's coming from the gear or the room.

    Blaming the bit depth for a dull sound

    A dull, muffled sample has lost its high frequencies, and bit depth can't do that. Look for a low sample rate somewhere in its history, or a low-pass filter, or a lossy file like a low bit rate MP3.

    Treating hi-res numbers as a quality check

    A 24/96 file made from a 16/44.1 source has the same content as the source, at more than three times the size. The numbers describe the file's container, and a sample pack or download is only as good as whatever was recorded into it.

    Mixing up bit depth and bit rate

    Bit depth is per sample. Bit rate is per second, and for an uncompressed file it's the sample rate and bit depth multiplied together with the channels. MP3 and AAC files are described by bit rate alone, such as 320 kbps, because they don't store a list of samples in the same way.

    Training your ears to tell them apart

    Each round of the quiz under the lab plays one converted version of the loop against the original, with the screens covered and the levels matched, and you say whether the conversion lowered the sample rate or the bit depth. Listen to the top of the hats for a lower sample rate, which makes them duller, and to the quiet ends of the hits for a lower bit depth, which adds a grainy hiss under them.

    Questions people ask

    Which is more important, sample rate or bit depth?

    For recording, bit depth. Going from 16 to 24 bits makes a real difference to how much headroom you can leave without hearing hiss. Going above 48 kHz adds frequencies nobody can hear. Record at 24-bit and 44.1 or 48 kHz.

    Does a higher sample rate lower the noise floor?

    Not in any way you'd notice. The noise floor is set by the bit depth, about 6 dB lower for every bit. A higher sample rate spreads the same noise over a wider range of frequencies, most of them above hearing, but it doesn't make a quiet recording any cleaner.

    Is 24-bit, 44.1 kHz better than 16-bit, 96 kHz?

    For recording, yes. The 24-bit file has 48 dB more room under the music for quiet passages and safety headroom, while the extra range of the 96 kHz file sits above 20 kHz. For listening to a finished master, the two sound the same.

    What do 24/96 and 16/44.1 mean?

    Bit depth first, then sample rate in kHz. So 16/44.1 is CD quality, with 16 bits per sample and 44,100 samples a second, and 24/96 is a common hi-res format.

    Can I mix files with different bit depths in one session?

    Yes. Your DAW converts every file to its own floating-point format as it plays, so a 16-bit sample and a 24-bit vocal sit together with no problem. Files with a different sample rate are the ones that need converting, or they play at the wrong speed and pitch.

    Does bit depth affect latency?

    No. Latency comes from the buffer size in samples divided by the sample rate, so a 256-sample buffer is 5.3 ms at 48 kHz whatever the bit depth. A higher sample rate shortens it, at the cost of more work for your computer.

    Keep going

    Zac Dobos

    Zac runs Sounds Like You, which makes sample packs, preset packs and the Murmur granular synth plug-in. The lessons in Learn are free, and every one has a working version of the effect in it.