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    3. Compression vs limiting

    Compression vs limiting

    A limiter is a compressor at the extreme end of its settings: a ratio of 20:1 or more, an attack fast enough to catch the front of every peak and usually lookahead, so nothing passes its ceiling. A compressor uses gentler settings to change how a sound moves. You compress to shape a sound and limit to stop its peaks.

    Compressor
    Moderate ratio, threshold in the body of the sound
    Limiter
    20:1 to ∞:1, the fastest attack, lookahead
    How often it works
    A compressor much of the time, a limiter only on peaks
    In a chain
    Compressor first, limiter last
    Played at the same loudness
    Step 1 of 7

    A compressor at work

    Press play. These are ordinary drum compressor settings: 4:1, a 10 ms attack and a threshold of −24 dB, well under the loudest hits. It takes up to 11.1 dB off and is working on 87% of the loop, so the amber lane hardly ever gets back to zero.

    Press play and listen.
    Most turned down11.1 dB
    Loudest peak out−3.1 dBFS

    Look for: The amber lane rarely returns to zero

    −24 dB
    4:1
    10 ms
    100 ms
    6 dB
    +0.0 dB
    100%
    Train your earsThe lab picks hidden settings and you name what you are hearing. The controls are covered while you play, and the levels are matched so loudness never gives it away.

    Loop from Wonky Percussion, a Sounds Like You pack.

    At a glance

    Compressor and limiter settings and jobs compared
    PropertyCompressorLimiter
    JobChanges how a sound moves over timeStops peaks going past a ceiling
    ThresholdIn the body of the sound, often 10 dB or more under the peaksAt or just under the loudest peaks
    Ratio1.5:1 – 8:120:1 – ∞:1
    AttackFrom under 1 ms to 30 ms or more, set by earAs fast as it goes, with a few ms of lookahead
    Release50 – 300 ms, or autoShort, often automatic
    KneeOften softHard
    How often it worksMuch of the timeOnly on the loudest moments
    PeaksCan let them through, which adds punchHolds them down, so the track can go up
    Pushed too farFlat and lifeless, or pumpingSoft drums, ducking, fuzzy bass
    Where it goesTracks, groups and the mix busLast on the master, or as a safety stop

    What's the difference between compression and limiting?

    Both turn a sound down when it gets louder than a level you set. Both are dynamics processors, which means they change the gap between the loud and quiet parts of a sound, its dynamic range. The difference is how far they go and how much of the sound they touch.

    A compressor turns sounds over its threshold down by a ratio, so loud moments come down a bit and very loud ones come down more. Its threshold usually sits in the body of the sound, so it's working on most of the notes or hits, and its attack and release are set to change how each one starts and fades. That's why a compressor can make drums punchier or a vocal smoother: it reshapes the level from moment to moment.

    A limiter only cares about one line, its ceiling. Whatever tries to go above it gets turned down until it fits, as fast as possible, and everything under it is left alone. On a well-set master the limiter does nothing for most of the song and catches only the short peaks, which is what lets you turn the whole track up without anything going over 0 dBFS.

    Put numbers on it. Say a snare peaks at −2 dBFS and a ghost note between the snares peaks at −12 dBFS, 10 dB quieter. A compressor at −14 dB and 4:1 brings the snare, 12 dB over, down to 3 dB over, so it comes out at −11 dBFS. The ghost note is 2 dB over and comes out at −13.5. They're now only 2.5 dB apart, and the groove sounds more even. A limiter with its ceiling at −6 dB pulls the snare down 4 dB to −6 and never touches the ghost note, which is still 6 dB quieter. The snare has lost its loudest 4 dB and the balance under it hasn't changed.

    Reading the lab

    The lab is one compressor. The lesson steps under it turn it into a limiter and back again, one control at a time. On the Whole loop picture the original loop is the pale shape behind and the processed loop is pink. Along the bottom runs an amber lane for gain reduction, which is how far the sound is being turned down at each moment, so the deeper it dips the harder the processor is working.

    The Transfer curve tab draws the transfer curve. A compressor bends it gently above the threshold; a limiter bends it flat. One hit up close zooms in on a single drum hit, which is where the attack does its work, and the Turning down readout above the picture shows how much is being taken off. On this page, watch how much of the loop the amber lane covers, because that's the clearest way to tell a compressor from a limiter.

    The Original and Compressed switch takes the processing out and matches the loudness of the original to it, so the louder version can't win just by being louder.

    Is a limiter just a compressor?

    Inside, yes: a limiter measures the level and turns the sound down, the same as a compressor. You can turn a compressor into something very close to a limiter by moving a few controls, and the lab's lesson does it one at a time so you can hear which ones count.

    Threshold up to the peaks

    A limiter's threshold, or its ceiling, sits right at the top of the sound. Move the compressor's threshold up to −8 dB, just under the drum loop's loudest hits, and it only reaches the tops of the biggest ones. At 4:1 with a 10 ms attack, the most it takes off is 1.5 dB.

    Ratio as high as it goes

    Next comes the ratio. At 4:1, a peak 12 dB over the threshold comes out 3 dB over; at 20:1 it's 0.6 dB over, and at ∞:1 it's held at the threshold exactly. The figure draws six ratios from 1:1 up to ∞:1 at the same threshold.

    Each line is a different ratio at the same threshold. Below the threshold they're identical. Above it, a higher ratio gives a flatter line, so loud peaks come out closer to the threshold.

    Turn the ratio to the top in the lab, though, and almost nothing changes: the compressor goes from 1.5 dB of gain reduction to 1.8. With a 10 ms attack it still hasn't reacted by the time the front of each hit has gone past, so the peaks it should be limiting get through.

    The fastest attack

    This is the change that makes the biggest difference. A drum transient can reach its peak in under a millisecond, so to catch it the compressor has to react in a fraction of that. Set the attack to 0.1 ms and a hard knee, so the full ratio switches on right at the threshold, and the gain reduction jumps to 5.9 dB. On the One hit up close picture, the spike at the front of the hit is held down instead of poking through.

    A short release

    A limiter should let go as soon as the peak has passed, so it touches as little of the music as it can. At a 50 ms release, the lab's compressor is working on 19% of the loop, down from 87% at the compressor settings it started with. It now behaves like a limiter.

    The part a compressor can't copy

    Watch the Loudest peak out readout in step 5. The threshold is at −8 dB but the loop still peaks at −4.3 dBFS, 3.7 dB over. Even a 0.1 ms attack needs the peak to arrive before it can start turning down, and by then the first few samples of each hit have already gone out.

    A limiter fixes that with lookahead. It delays the audio by a few milliseconds and measures it as it comes in, so the gain is already moving down when the peak reaches the output. One that never lets a single sample past its ceiling is called a brickwall limiter. The lookahead lesson shows what those few milliseconds buy, and they're the reason a compressor at ∞:1 can't replace a limiter as the last plug-in on a master.

    Same gain reduction, different job

    Gain reduction alone doesn't tell you which one you're using. Step 6 puts the lab back on compressor settings, 4:1 with a 10 ms attack, and moves the threshold to −16 dB so the most it takes off is 5.8 dB, exactly what the limiter took off in step 5. Measured on the loop, the numbers then look like this.

    A compressor and a limiter taking up to 5.8 dB off the drum loop
    MeasurementCompressorLimiter
    Settings−16 dB, 4:1, 10 ms attack, 100 ms release−8 dB, 20:1 (∞:1 on the slider), 0.1 ms attack, 50 ms release
    Most gain reduction5.8 dB5.8 dB
    Share of the loop it works on50%19%
    Crest factor, from 18.6 dB20.5 dB17.7 dB
    Output peak, from −0.9 dBFS−2.0 dBFS−4.3 dBFS

    The compressor is working on half the loop, more than twice as much of it as the limiter. It turns the body of every hit and the space between them down, while the 10 ms attack lets the front of each hit through. That makes the crest factor, the gap between the peak level and the average (RMS) level, bigger. The drums have more punch but no more loudness, because the peaks that decide how far you can turn them up came through almost untouched.

    The limiter does the opposite. It takes 3.3 dB off the peaks and leaves most of the loop alone, so the crest factor shrinks. Turn each one back up until it peaks where the original did and the limited loop comes out about 0.8 dB louder than the original, while the compressed loop is about 1.9 dB quieter. A limiter with lookahead wouldn't let those peaks overshoot, so it would get you more.

    How compression and limiting sound

    Light compression is often hard to hear on its own. You notice it as a vocal that stays at the front of the mix, or drums that sound tighter, and you hear it most clearly when you switch it off. Pushed harder, a compressor changes the shape of every note: a slow attack makes the hits snappier, a fast one softens them, and a release that recovers in time with the beat makes the track breathe in and out.

    Light limiting should be almost impossible to hear. A limiter taking 1 to 3 dB off the loudest moments of a master leaves the drums and vocal sounding the same, with the very tops of a few peaks gone. You start hearing it once it has to take off more than about 6 dB, when the snare loses its crack and quieter sounds dip after each loud hit.

    On bass, a short release can also make a limiter distort. That happens when the gain moves within a single cycle of a low note. A 55 Hz note takes about 18 ms to complete one cycle, so a release shorter than that follows the wave itself. Pick Bass in the lab, keep the limiter settings from step 5 and pull the release under 20 ms to hear the low end turn fuzzy.

    When to use a compressor and when to use a limiter

    Reach for a compressor whenever you want to change how a part feels or how evenly it sits in the mix. Reach for a limiter when you need a hard stop, a level nothing gets past whatever happens.

    Which one for which job
    JobCompressorLimiter
    Even out a vocalYes, 3:1 to 4:1Only for the odd peak afterwards
    Add punch to drumsYes, with a slower attackNo, it takes punch away
    Glue a drum bus or a mixYes, low ratio, 1 to 3 dBNo
    Final loudness on a masterCan help earlier in the chainYes, last in the chain
    Stop a bus from ever going overNot reliablyYes
    Guard your ears against a runaway synth patchNoYes, ceiling a few dB down

    Plenty of hardware sits between the two. Universal Audio sells its 1176LN reissue as a limiting amplifier, yet its ratio buttons run 4:1, 8:1, 12:1 and 20:1, so the same unit is a compressor at one end and close to a limiter at the other. The Teletronix LA-2A has a Compress/Limit switch. Neither has lookahead, so on a master you still want a proper limiter last, and both are usually set up as compressors with the threshold in the body of the sound.

    The limiter itself is covered in detail in what is a limiter?, including ceilings, true peak and streaming loudness, and the compression lesson goes through every compressor control.

    Using a compressor and a limiter together

    Most finished tracks use both, at different points. Each one sounds best doing a small amount of its own job, so split the work between them instead of asking one to do everything.

    1. Compress the tracks that need itVocals, bass and drums get their own compressors, set for 3 to 6 dB of gain reduction on the loudest moments. This is where the shape and evenness of each part are decided.
    2. Add light bus compression if you like itA compressor across the drum bus or the whole mix at 2:1, taking 1 to 2 dB off, makes the parts move together. Skip it if you can't hear it helping at matched loudness.
    3. Put the limiter last on the masterSet its ceiling to −1 dB with true peak detection on, so the file stays clean when it's turned into MP3 or AAC for streaming.
    4. Push into the limiter gentlyRaise its input gain, or lower its threshold, until the loudest chorus shows 2 to 4 dB of gain reduction. If it needs much more than 6 dB to get loud enough, go back to the first two steps and do more of the levelling there.
    5. Compare at the same loudnessBypass each one and match the levels before you decide. A louder version almost always sounds better for the first few seconds.

    A clipper sometimes goes just before the limiter too, to shave the fastest drum peaks so the limiter has less to catch. The limiting vs clipping comparison covers that pairing, and the mastering chain lesson puts every stage in order.

    Common mistakes

    Levelling a vocal with a limiter

    A limiter on a vocal catches the loudest syllables and leaves everything else where it was, so a verse that's 6 dB quieter than the chorus stays 6 dB quieter. Levelling takes a compressor with its threshold in the body of the voice, and the vocal chain lesson shows where each one goes.

    Trusting a compressor at ∞:1 to catch everything

    As step 5 shows, a compressor without lookahead lets the front of each peak overshoot its threshold, by 3.7 dB on the drum loop in the lab. That's fine for taming a part in the mix. As the last stage before export it's a problem, because any overshoot past 0 dBFS gets clipped off when you export a 16- or 24-bit file.

    A limiter doing the compressor's job

    If the master limiter is taking 8 dB off, it's levelling the whole mix as well as catching peaks, and that's where drums go soft and the mix starts ducking around the kick. Do some of that work with compressors earlier in the chain and the limiter can go back to catching peaks.

    Losing the punch with a fast attack

    A drum compressor with an attack under 1 ms and a high ratio is a limiter in all but name, and it takes the snap off every hit. If you wanted punch, slow the attack to 10 to 30 ms. The attack and release lesson goes through it.

    Training your ears to hear the difference

    By ear, a limiter and a compressor differ mostly in attack and ratio, and those are the two things the quiz under the lab tests. Each round sets hidden settings and asks whether the attack is fast or slow, or whether the ratio is 2:1, 4:1 or 10:1, with the controls covered and the loudness matched. A fast attack with a high ratio is the limiter sound: the front of every hit softened and the loud and quiet hits pulled close together. There are eight rounds, and your best score stays in your browser.

    Questions people ask

    Is a limiter just a compressor with a high ratio?

    Mostly, but the ratio is only part of it. A limiter also has an attack fast enough to catch the very front of a peak, a hard knee, a short release and usually a few milliseconds of lookahead. A compressor at 20:1 with a 10 ms attack still lets every drum transient through.

    Should I use a compressor or a limiter on vocals?

    A compressor. A vocal needs its level evened out across whole words and phrases, which takes a moderate ratio and a threshold in the body of the voice. If one or two shouted words still jump out after that, a limiter or a fast compressor after the first one can catch them.

    What ratio counts as limiting?

    There is no exact line. By about 10:1 a compressor already behaves a lot like a limiter, and hardware like the 1176 tops out at 20:1. A mastering limiter works at ∞:1, where nothing over the ceiling gets through at all.

    Can I use a limiter instead of a compressor on the master?

    They do different jobs there, so many masters use both. A bus compressor with a low ratio and 1 to 2 dB of gain reduction makes the mix move together. The limiter goes last and sets the final peak level and loudness.

    Does a limiter make a track louder than a compressor?

    At the same peak level, usually yes. A limiter lowers the peaks and leaves the rest alone, so you can turn the whole track up. A compressor with a slower attack lets the peaks through and turns the body of the sound down, which can make it punchier but no louder.

    Does a compressor go before or after a limiter?

    Before. The compressor shapes and evens out the sound, and the limiter goes last so it can set a ceiling nothing passes. Anything you put after the limiter can push the peaks back over that ceiling.

    Keep going

    Zac Dobos

    Zac runs Sounds Like You, which makes sample packs, preset packs and the Murmur granular synth plug-in. The lessons in Learn are free, and every one has a working version of the effect in it.